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WEREWOLF

Two werewolves hide among nine villagers. Every night they hunt. Every day, the village argues, accuses, and votes. Can you find them before they find you?

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The Village of Millbrook

Nine souls. Two of them are not what they seem.

Village Chronicle (game log)

    How to Play Werewolf

    Werewolf is a game of hidden roles and loud accusations. Everyone gets a secret identity. One side hunts in the dark; the other side has to talk its way to the truth.

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    The Werewolves

    Two players are werewolves. They know each other, and each night they silently agree on one villager to eliminate. By day they pretend to be innocent — and they lie very well.

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    The Seer

    Each night, the Seer may secretly peek at one player and learn whether that player is a werewolf. Powerful knowledge — but announcing it paints a target on the Seer's back.

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    The Doctor

    Each night, the Doctor chooses one person to protect — possibly themselves. If the werewolves attack that person, the victim survives. The Doctor cannot guard the same person two nights running.

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    The Villagers

    Everyone else is an ordinary villager with no night powers — only a voice, a memory, and a vote. Watching who accuses whom, and who stays strangely quiet, is how villagers win.

    1

    Night Falls

    The village sleeps. The werewolves wake and pick a victim. The Doctor chooses someone to protect. The Seer peeks at one player's true nature. Nobody else sees a thing.

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    The Village Debates

    At dawn, the night's news is announced. Then everyone talks: suspicions, alibis, wild theories. The Seer may drop hints. The werewolves stir the pot and steer the blame.

    3

    The Vote

    The village votes to eliminate one player. The accused's true role is revealed. If the vote ties, nobody is eliminated — and the werewolves get another night to hunt.

    How the village wins: vote out both werewolves. How the werewolves win: survive until their numbers equal the rest of the village — at that point, no vote can ever stop them.

    In the game on this page you play against eight AI villagers, and your role is dealt at random every game: sometimes you are the hunter, sometimes the hunted, sometimes the one who knows too much. Every game tells a different story.

    Werewolf Game Rules for Your Game Night

    Running Werewolf in person is easy and unforgettable. Here is everything you need to host it with friends around a table.

    Players: 7 to 15 works best. One person is the Narrator and does not play a role — they run the night, tell the story, and keep secrets. Everyone else draws a role.

    What you need: one card per player. Playing cards work perfectly: two red face cards for the werewolves, one ace for the Seer, one king or queen for the Doctor, and number cards for villagers. Deal them face down. Nobody shows their card, ever, until they are eliminated.

    Set the numbers: for 7–9 players use 2 werewolves; for 10–12 use 3; for 13–15 use 4. Always include one Seer. A Doctor is optional but makes the game kinder and longer.

    The Narrator's script, in short: "Close your eyes. Werewolves, open your eyes and silently point at tonight's victim. Close your eyes. Doctor, open your eyes and point at who you protect. Close your eyes. Seer, open your eyes and point at one player — I'll nod yes or no for 'werewolf.' Everyone, open your eyes." Then announce the night's result and let the arguing begin.

    The day round: give the table three to five minutes to debate, then take a vote — a simple show of hands or everyone pointing on the count of three. The player with the most votes is out and shows their card. Ties mean nobody goes. Repeat night and day until one side wins.

    House rules worth stealing: eliminated players stay silent (ghosts may watch, never hint). No showing your card to "prove" innocence. And the golden one: once the Narrator says eyes closed, they stay closed.

    Werewolf Game FAQ

    How many players do you need for Werewolf?
    In person, 7 to 15 players plus a narrator is the sweet spot. Online on this page, the game is set for 9 villagers — you plus eight AI players — so you can play any time, even alone.
    How long does a game of Werewolf take?
    An online game here usually takes about five to ten minutes. Around a table with friends, expect 15 to 30 minutes per round — the debates get longer (and louder) the better everyone knows each other.
    Is Werewolf the same game as Mafia?
    Yes, close cousins. Werewolf is a re-theme of the game Mafia, created in 1986 by Dmitry Davidoff. Mafia used mobsters and detectives; Werewolf moved the same hidden-role mechanics to a village with werewolves, a seer, and a doctor — and added special roles that make each game play differently.
    Is this Werewolf game really free?
    Completely free. No download, no account, no in-game purchases and nothing to wager — it is a party game, played for the story and the bragging rights.
    What is the best strategy for beginners?
    As a villager: talk, remember who accused whom, and notice who never accuses anyone. As a werewolf: accuse early, agree with the crowd, and never defend your partner too hard. As the Seer: hint before you announce — a dead Seer helps nobody.